Genshin Sanctifying Elixir Guide: Craft Perfect Artifacts Post-5.5 No RNG
Buffget
2026/01/06
Tired of dumping resin into domains for scraps? Sanctifying Elixir lets you craft artifacts through the Transmuter—pick your main stat and two sub-stats, zero randomness. After 5.5, hitting +20 locks in two sub-stat upgrades. Snag them from extractions (one per cycle), Natlan tribe troves (five total), Battle Pass, or Tablet of Tona. Costs break down like this: Flower/Plume at 1 each, Sands at 2, Goblet at 4, Circlet at 3.
So, What's the Deal with Sanctifying Elixir?
Straight up: it crafts artifacts exactly how you want 'em. Flower locks in flat HP as main; Plume gets flat ATK. For Sands, Goblet, or Circlet? Your call—ATK%, elemental DMG Bonus, Crit Rate, whatever fits. Back in 5.0, the reset was every six weeks; now post-5.5, +20 guarantees two sub rolls (think two Crit Rate bumps).
Fire it up in the Gadgets tab: pick set, piece, main stat, two subs. Done.
How to Unlock the Artifact Transmuter

You need 25 five-star artifacts first—grab 'em from domains or bosses. Then hit the Adventurer's Handbook, Embattle tab, claim it. Equip via Gadgets menu.
Quick steps:
- Hoard those 25 fives.
- Handbook > Embattle > claim.
- Gadgets > slap on the Transmuter.
One craft per set per version cycle. That's the limit—plan accordingly.
Elixir Breakdown: What Each Piece Costs
- Flower of Life: 1 Elixir. HP main, pick two subs—like Crit DMG and Energy Recharge.

- Plume of Death: 1 Elixir. ATK main, your subs.
- Sands of Eon: 2 Elixirs. Go ATK% or DEF%.
- Goblet of Eonothem: 4 Elixirs. Elemental DMG, say Pyro.
- Circlet of Logos: 3 Elixirs. Crit Rate or Healing Bonus.
Budget tip? Start with Flower and Plume—they're cheap wins. Goblets scream DPS priority. Genshin Impact global top up on Buffget: lowest prices, instant Primogem delivery, secure credit/crypto (USDT/ETH), top-rated support, high user scores.
Crafting Step-by-Step: Your No-Sweat Guide
- Gadgets > Transmuter > Artifact Definition.

- Pick your set (Crimson Witch?), piece (Goblet), main (Pyro DMG), subs (Crit Rate and DMG).
- Confirm. Elixirs vanish; +0 artifact appears.
- Level to +20. Boom—two guaranteed sub rolls.
One per set/version. Post-5.5? You're looking at 50%+ solid subs. Reliable.
Extract Elixirs from Your Junk Artifacts
One Elixir per cycle: feed unequipped five-stars at +4 or higher into the Transmuter for 100 Progress points.
Point tiers: +4 to +11 gives level points (+4=4 pts); +12-+15 = level+2 (+12=14); +16-+19 = level+6 (+16=22); +20=30 flat.
How-to:
- Unequip spare fives.
- Transmuter > Extraction > pile on till 100.
- Claim your Elixir.
Trash your +4s—they're perfect fodder. Or five +20s? That's 150 points, overkill but clutch. (Editor's take: I've burned through so many trash pieces this way—feels good recycling.)
Natlan Tribe Farms: Five Free Elixirs Waiting
Natlan's tribes drop five via Obsidian Rings from chests. Hunt luxurious ones, snag fragments, form the ring, breach the barrier.

- Children of Echoes: 3 Yellow Fragments > Yellow Ring > 1 Elixir.
- Scions of the Canopy: Green > Green Ring > 1.
- People of the Springs: Azure > Azure Ring > 1.
- Flower-Feather Clan: Crimson > Crimson Ring > 1.
- Collective of Plenty: Sunset-Blue > Ring > 1.
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Other Ways to Stockpile
- Battle Pass: One at Gnostic Hymn Lv26 (paid track).
- Tablet of Tona: One each at Lv10/20/30/40—four total, via Pyro Sigils.
- Events: They pop up now and then.
Cycle max: 1 from extraction +5 tribes +1 BP +4 Tablet + event scraps.
Version 5.5 Shake-Up: Why It Rules Now
Post-5.5 crafts at +20? Guaranteed at least two enhancements on your chosen subs—like +19.2% Crit Rate. Pre-patch? You might get zilch. Only hits new crafts, too.

Sit on your Elixirs till after the update. Trust me.
Custom Crafts vs. Endless RNG Hell
Elixir locks main + two subs, plus 5.5's guarantees. Traditional farming? God-roll odds under 1%. Target BiS pieces (Pyro Goblet with Crit subs) without torching thousands of resin. No waste. Hypercarry Circlets? Perfect use case. Endgame builds 50% faster, per player reports.
Data backs it: higher floor, way less grind.
Pro Tips (And Pitfalls to Dodge)
Extract +4 trash fives—save those +20s.
Craft post-5.5: elemental Goblet + Crit subs.
Don't overcraft—one per set/cycle, and skip pre-5.5.
Hit tribe fragments via luxurious chests first.
Circlets with Crit Rate/DMG? DPS catnip.
Common mistake? Rushing early. Patience pays.
Sanctifying Elixir FAQs
What even is it for?
Custom artifacts: your main stat, two subs chosen, Transmuter magic—no RNG.
Full set cost?
Flower/Plume: 1 each; Sands: 2; Goblet: 4; Circlet: 3. 11 total, spread over cycles.
Best farms?
Natlan troves (5), extraction (1/cycle), BP Lv26 (1), Tablet Lv10/20/30/40 (4).
5.5 changes?
Yep—+20 guarantees two sub rolls on your picks.
Any five-star for extraction?
Unequipped +4+ only; 100 points per Elixir/cycle.
Worth ditching RNG?
Absolutely. BiS targeting, solid floor, grind slashed. (My view: game-changer for min-maxers.)
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